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Модератор: Администраторы Diablo II

Сообщение Classic » 07 фев 2005, 18:07

Подскажите как качать амку java под ПВП
Скилы
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Сообщение Дозорный » 07 фев 2005, 19:29

Вот статьи в оригинале на инглише…
Линк не даю… не знаю как к нему отнесется администрация ))
Если что надо могу скинуть в ЛС
===========
PvP Bowzon Guide!! -Phuck_legitZ

*Notes about the guide:

*I'm writing this guide mainly because.....there are no PvP bowzon guides up right now (go figure )

*When writing this guide, I did not take ladder into account, so feel free to ask questions.

*I glanced at u-gods ww assassin guide, so the order is kind of based on it.

*It's my first guide so if the layout blows(prolly does), bear with it.

Notes about the Bowzon:

*In my opinion, they are a lesser played class because so many other classes, when built properly, can beat them easily.

*On the contrary(^^), bowzons are a fun class to play with, and can hold they're own in "bm" duels.

*Every point in dex is 1% enhanced damage.
Enhanced damage only effects a weapons base damage, not damage after existing ed.

-------------------------------------------------------------
----------------------------------------------------------

Skills

20 Guided
20 Critical Strike
10-20 Dodges*
1 Pierce (optional)*
1 Valkyrie*
1 Jab*
1 Pre-reqs

*I chose to put as many into dodges as I could, there was no other place to put my points.
You COULD try to go hybrid, only putting 10 on each dodge saving 30 points, allowing you to get to and max LF. That way, you can have a chance to block as well as dodging.
Handy for Zon vs. Zon and sometimes barbs.

*Not something I cast more than once in a duel due to low mana, I reccommend it, it can draw away a few spirits, block a fireball or two ect.. I still sometimes question it's usefulness.

*1 in jab if you plan to use Titans and a Shield to chase down certain players.

*If you choose to go hybrid, here is you're point in pierce.

*I reccommend getting SLow Missles, it will help out a LOT in duels. Especially the BM pubby duels.

-----------------------------------------------------------------------------------------
Stats:

Strength:
As low as possible, I can't tell you an exact base, it depends on you're gear. Try to put no more than 110 in strength, anni adds 20, so dig for 4 more.

Dexterity:
Everything else goes here. Unless....

Vita:
No more than 50. This is to achieve reasonable base vita for a nice boost in life with cta.

-----------------------------------------------------------------------------------------

Gear:

*Unlike some other classes, gear makes or breaks the bowzon. I will not reccommend many poor man options, because many poor man amazons will usually lose. Correct me if i'm wrong.

*Make sure you calculate all of the +strength you get from gear, you want the lowest base strength possible. I can't tell you what it should be at, it depends on you're choice of gear.
Try to keep it below 110 if possible.

*Gear is not listed in ANY order, if it seems so, it's purely coincidental.

*You will look like you're throwing arrows to other people. (had to add that)
------------------------------------------------------------------------------------
Helms

Shako:
Socketed with a 40/15 IAS jewel. Useful mods are 2 skills and the life and mana, mana which comes useful if you spam multi or plan to summon valk/decoy more than once in a duel. The skills help the dodges and BO if you use cta and not jav shield in ZvZ.

08 Gaze:
Socketed with a 40/15 IAS jewel. Only if you want the damage reduction, combined with perfect verdungos thats 45% damage reduced with 8 frame attack. Pretty good for a zon, but not really reccommended, as DR is the only useful mod.

120/45:
Get one with as much life as possible. Still may want to use shako for the skills and mana, credit to Marvel. for mentioning why. It's uses are otherwise obvious.

Armor:

160/60:
No other option, get one with as much life as possible. Don't need a reason for this armor, it's you're only option.

Amulet:

Cats Eye:
Faster run/walk, ias, and dex. No reason not to use this amulet unless you want resistance.

Maras:
The reason you aren't using cats. 2 skills and 30 resist all gives you positive resists and another +2 to warcries if you use them.

Highlords:
I question it's usefulness, deadly strike doesn't work in PvP i've heard. Besides, you have deadly strike at 70+%. Still an amulet to use if the very odd occasion calls for ias and lit resist.

Rings:

Raven Frost:
Two of them, 20 dex, cbf, 40 mana, cold damage, cold absorb. This ring is packed with useful mods, 40% enhanced damage with 2 of them at 20 dex. (try for 20 dex, it isn't hard)

Wisp Projector:
The only useful mod would have to be the oak sage charges, might do nicely ZvZ in nightmare where oak is PI as well as poison immune.

Weapon:

08 Windforce:
I should have put this at the top I guess. Anyway, if you cant get an 08 version, settle for an 09. Or 1.10. ^^

Cruel/Fools:
A fools rare could possible be the best bow you could get. Unfortunatley, the perfect bow has yet to be found. Try to get one with 300+ ed/max damage on lvl amd capable of hitting 7 frames. Weather or not a cruel is better than WF is up to you, I doubt it, but it's really up to you.

BotD:
What a joke. Very overpriced bow, and not very useful in pvp.

Belt:

Bugged nos:
Europe only, if you are europe, this is self explanatory.

Verdungos:
40/15 if you can. Again, self explanatory.

Rare/crafted:
If you can craft a belt with dex, hit recovery and resist, it would be perfect for a damage queen. >_< (writers block)>_<

Regular siggards/nos:
Simply hit slows target. I mention it because it has it's uses. Even so, clegs may still be a better choice.

Gloves:

Rare/Crafted:
20 IAS, resist, dex gloves. I have a pair with 30 lit resist, 17 dex, 27 fire resist, 20 ias. A good choice if you don't want the 5% lifetap chance of dracs.

Draculs:
Helps out with base str, open wounds, lifetap. I would rather use the gloves above, you're choice.

Cleglaws:
Slows target is the only reason for these.

*If you have another viable choice, tell me.

Boots:

War Traveler:
Helps base str by providing 10, faster run/walk, and a very nice damage boost.
You may want boots with resist and a dex bonus enstead.

Duped Rares:
Self explanatory, ones with faster hit recovery may help, but run/walk and resist are key.

Hot Spurs:
Not bad, the +max fire resist is useless unless you have a lot of fire resist, and with a normal setup, you wont. It isn't needed. The 45% fire resist is really helpful though.

*Got another suggestion? Tell me. I never put much thought into boot selection.

Switch:

Call to Arms:
Selp explanatory.

Eth Titans/Stormshield(hel'd):
Useful aginst other amazons, run up close, while they run away, switch to bow and kill.
You're choice of course.

INVENTORY

Anni:
25% enhanced damage in a box.

30 x 3/20/20s:
The lungs of the build, this is a lot of life and each 3/20/20 will add about 30 damage to guided.

2 x Fire Damage sc's(13+dmg):
Used to achieve stun.

20/5 resist all sc's:
This will bring you're resists close to positive. Try to get the resists you think you need, 75% or not.

*Feel free to fool around with charms, I did, and found the combo that worked for me. You might want to use 39 x 3/20/20s if you just don't want to think about it.

-----------------------------------------------------------------------------------------

Dueling Strategies

*You rely on stun, speed and damage to kill.

*Terms:
Spread out: Both players are off of each others automap range, or just visible on the edge of the automap range.

General Direction/area: Player is just visible on automap, or a screen away from you.

Close: Player is just out of range, or on you're screen.

*Invisable Guided Arrows: When you shoot at someone while they're name isn't displayed on the automap, you're arrows fired towards them will be invisible to them.
Use this to you're advantage. Correct me if i'm wrong.

*75% max resistance is not needed for any duel, of course if you follow my advice on charm selection, i'm sure you'd figure something out.

*Slow Missles is BM, and I will only mention it in certain situations. Otherwise, exploit it to the fullest.

Fire Sorceress:

If they don't use 15/70's, expect an easy win aginst the pubbies. You will be able to take at least 1 fireball without dodge, and you don't even need that. Basiclly, just start shooting in the general direction. When they come closer to fire off fb's, you will have hit them. They can't take much more than 1- 4 arrows, and the non e-shield ones are so easy I can't think of a strategy.

*Gear to fool with: Hotspurs, Maras, dwarfs.

Blizzard Sorceress:

Resists won't matter. Same as fire sorc, except they have a casting delay. While they are at a distance simply spam guided in the general direction and when they come in to blizz, get ready to run and avoid it. After they blizz, immediatly try to get a namelock, from there it's pretty much a win. If they AA, make sure you have enouph speed to avoid blizz before it hits. Chase them down and lock them when they miss. If you can't get them on screen for a lock than spam guided where you predict they will tele, or simply pull out you're AA.

Lightning Sorceress:

They will usually let off lightning from a distance, all you do is shoot, run, and while the arrow(s) stun them, namelock them. If they come up too you full throttle, use slow missles. Make sure you can take a hit or 2.

*Gear to fool with: Soul spurs, highlords.

Wind Druid:

Can be hard or easy, depending on the type of duel. GM will be hard if they have summons, you're best bet is to spread out at first and try some iga, then multi. When they get close start spamming guided in the general direction. When they get closer, guided will likely hit. If they get hit and get stuned, proceed to namelock. You can try a namelock even if you miss, but aginst a good druid, you will die. Slow missles will cripple a wind druid, if you choose to go bm, be careful, they could have sanc as well.

Melee Druid:

Stun is key. Start in the general area, proceed to spam guided.

Bowazons:

Can be easy or very hard. Good night if they AA. I never play offense, and usually stay spread out or in the general area. IGA will be very helpful here, as well as slow missles if you bm. Cleglaws and/or nos comes in handy, as it slows their attack speed and movement.
I can't give many pointers, it really comes down to skill. Duel and learn.

Javazons:

Pretty easy. Start in the general area and spam guided. Make sure you namelock them as soon as they get on screen. This will stun them in for a world of hurt, by the time they reach you, they will be in critical condition and most will have died. Only the very good ones will be able to make it to you, even then, you can run almost as fast as they can if you planned you're charms.

FoH Paladins:

Easy, sometimes even sad. Start in the general area and spam guided. You wont die in 1 foh and you will have a 60% chance to dodge. You will be stunning them with more guided arrows than they can FoH.

Zealots:

Can be very hard, or very easy. If they charge you and zeal you, it's over. Start in the general area and spam guided. If you have clegs/nos it makes it that much easier. If you get a good lock in, you will usually be able to stun and kill them before they reach you. DON'T let them reach you.

Smiters:

Same as zealots.

Hammerdin:

Easy. You have enouph speed to avoid a tele/hammer rush. Simply spam GA every time you aren't running from the teleport. A namelock is preference, I only do it aginst the easy ones with low life, they usually die once they're locked.

Barbarians:

Extremely hard, if not impossible. I've yet to defeat a really good one. Most are ww, if they don't tele, then spam in the general, and namelock when they get close. When they attemp to ww, run like hell. Clegs/nos can be of use here, but aginst the teleporters, try everything you have. >_<

Cry barbs:

No shield, next?

Poison necromancers:

You can dodge nova, use deaths gloves and maybe even slow missles. It's mostly an easy duel if they don't have many summons, there just isn't anything to worry about since you can run faster then they can tele and cast nova on you.

Summon necromancer:

Get another character, or leave the game entirely. Better yet, party with him.

Bone necromancer:

The reason people don't make bowzons perhaps? Anyway, start spread out, and try IGA at first. Slow missles can help a lot. If they have summons, you will likely lose.

Aginst most pubby neks a few good hits will cripple them, always keep on the move and if you see spirits tracking you, run. If they just use spear and not spirit, simply shoot, side step, and namelock. This is a very hard duel if you face a good one, you have bonewall, prison, decrepify and golem to worry about. If you have trouble, post.

Trappers:

Usually easy. Spread out, if they are the cowardly type, you will pick them off with IGA's while they call you a hacker. If they AA, AA back is all I can say. They wont usually get close enouph to get a mindblast lock once they see you're damage, so keep spamming and moving back. Don't go foreward too often, they have traps set of course. If they tele on you're screen, namelock them if you can, if you find that you can't, then shoot them a few times then run off screen.

WW assassin:

Can be easy or hard. You have enouph speed to avoid a ww. Spread out and IGA, when they get close, namelock. Make sure you multi to kill off the shadow beforehand. If they manage to flight you, run immediatly offscreen if you can. If not, then shoot while sidestepping. The weak pubby assassins will drop easily, the others will pose problems.

Hybrid:

Mostly the same for each.
Чем больше дураков и идиотов – тем легче жить.
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Сообщение Дозорный » 07 фев 2005, 19:30

Sup everyone. This is your old friend U-god. I quit playing the game about a month ago, but my best friend (in real life) is still playing and wanted me to post his guide in this forum so it might get stickied. His name on this forum is Wu-Banger, and on Battle.net forums he is known as AceBoomCoon. Let him know what you think about his guide. I'll drop in from time to time to check out my WW sin guides and also this one. Peace


INTRODUCTION:

I started out making a Plague Javazon for PVP because in all my time dueling, I have never ran into one. I have always wondered why that is, because they can reach some pretty insane poison damage. I made one just to screw around with it, but found to my total surprise, that once I got into PK games, I was actually beating most of the people I was dueling against. With more practise, it became clear to me that this build is dominant, and should be exploited more by other people. I've had a lot of fun with it, and now I want to share it with everyone else so they can enjoy it as much as I have. DO NOT underestimate the Plagazon


PRELIMINARY STUFF:

- PVP Plagazons duel different classes in different ways. Sometimes you need to be aggressive and attack, but most times you need to be defensive and run. If you don't like the running away aspect of pvp characters, then this isn't the one for you. Some characters are runners, and some are attackers. Plagazons for the most part are runners.

- The optimal build requires some items that happen to also have absorb on them. If you are the type that duels in circles where no absorb is allowed, you may want to either not make one, or just use the non-absorb options I will give. It is just the 1 raven frost, and T-gods you need to worry about, but some circles don't allow even them.

- The character isn't the most expensive to make by far, but I wouldn't say it's cheap either. If your making your first pvp character, chances are this isn't the one to make, because the gear can be hard to get for beginners. Not overly expensive, but hard to find people who have them.

Best part about it

- You know how for most PVP characters, you're always a little concerned who in the game hostiles you? If you're a kicker, you HATE when WW barbs hostile you. When you're a Barb, you HATE when hammerdins hostile you. When you're a Melee pally, you HATE when sorc's hostile you. When you're a zealot... Sigh, the poor zealots

- Well, the Plagazon can beat anyone in the game. No impossible duels, no worries. I don't ever find myself picking and choosing who I hostile in games. I will hostile anyone, anytime, and I don't care who hostiles me. You have a great chance to beat anyone who comes your way.

- Thats not to say you won't lose duels, because you will. Maybe a lot at first. Once you get the hang of it though, there isn't a character in the game you can't beat, at least sometimes. I know it's impossible to believe right now, but trust me, make one and get good at it. You'll see. Plagazons may not be the best, but it's about time they get the respect they deserve. In my opinion after dueling with one a lot, they are definitely in the top 5 build catagory for PVP. Now let's get started...


*** BEFORE I get started, I want to point out that in the two posts following this guide, I will give my exact gear, stats, skills, and everything about my Plagazon as a reference.

There will also be a full length thread on dueling strategies for every character you will face, in much the same fashion as my man U-god did for his WW sin guide. Check it out if your having trouble with certain classes.


GEAR:

I like to start with gear, because you need to know what your wearing before you can put your stats and skills in place. Gear is listed from best choice to remaining choices in order. The most attainable and standard build items are in Blue.

ARMOR

- Bramble. This is the best armor you can get. It adds massive poison damage, has 50% fast hit recovery, lots of poison and fire resist, and the all important thorns, which I will go into later.

- COH. 2 skills is very nice, and the resists are great. 20 str helps to keep your stats lower also

- Enigma. Again, 2 skills and the fast run walk is very nice to have. Big str, so you will have low base str

- Arkaine's Valor. This is a very nice +2 skill armor for the less rich. Cheap to buy these days and has massive life.

- Lionheart. The last armor I will list. It's a nice runeword armor for the not so rich, because it has great stats, big resists, and other useful mods

HELM:

- Rare circlet. +2 skills, 30% FRW, str/dex, Resists, and open sockets. Ya right. For most people, including me, these are just too damn expensive. But they are the best so if you're rich, go for it.

- Shako. The trusty shako is actually the second best helm you can get for this build. 2 skills, 10% DR, and big life and mana. What more could you want. UM it for more resists, or throw a 5/-5 Poison facet in it if you don't need the resists.

Since shako is so cheap, no point listing any other helms here.

* Why not COA you ask? Well, a few reasons. It's way more expensive. It only has 1 skill. It has extra DR only if your coa is good, but with SS, DR is not needed anyway. It has FHR, but again, bramble and boots cover that almost on their own so no need. Resists probably won't be a problem for you, so no need there either. Lastly, when you lose the stats from your titans and Stormshield, you will not be able to equip a decent bow on weapon switch, so it will totally change the build. Overall, not nearly as good as the old shako

BELT:

- T-gods. Best belt you can use because it has the added light fury, but also huge str/life and added Max to lightning resist

- Verdungo's. Since you already have 45% DR from ss and shako, you only need a min DR verdungo's. Try to get a 40/10 if you're planning to use one

- Razortail. 10 max damage, and 15 dexterity is nice, but really, it's the attacker takes damage of X mod that is the useful mod. Remember, often times people will have 1 life when they're hitting you. With this belt, they kill themselves if they're melee. Use this if you don't have Bramble for the thorns

GLOVES:

- 20% ias, + 3/2 JAV skill gloves. The magic ones with +3 skills are probably best, but any 20 ias, +2 are your best option for gloves. You need the ias for your light fury throws to finish people off, and also you need 20% ias for your bow on switch to hit the next frame rate.

- Trang ouls. Use these until you get your good gloves. The 25% poison damage will add the same damage as your 2 jav skill will. So you're only missing the ias from them

BOOTS:

- Duped Boots. If you're non ladder, the duped boots are always your best choice. FRW/FHR with resists. They are the best (if you don't use dupes, then choose below)

- Boots of your own (crafted or imbued). Most important mods your looking for in order are: Resists, FRW, FHR, Str, Dex

- Sandstorm Treks. 20% FRW/20% FHR and str and vit. These babies are nice, and cheap too.

RING #1:

- Raven frost. Manditory. Cannot freeze is absolutely required. So even if your raven is bad, wear it. (For non absorb dueling circles, you will have to Cham your helm or sheild. Trang ouls belt is also an option)

RING #2:

- BK ring. Don't worry about the leech, because it's nerfed in Pvp. Just get any BK ring.

- anything else with the following mods: Resists, dex/str, life/mana, AR.

AMULET:

- +2 Skill rare/crafted amulet. Same concept as the helm. If you're rich enough, go for it. Otherwise, see below.

- Mara's. Always Mara's. 2 skills, 5 stat points, and a very important boost to resists

- Any other crafted or rare amulet with mara like mods on it

- Cats eye. 20% ias, big dex, and lots of fast run walk. Nice if you don't have a Mara's yet.

- Highlords. 20% ias again, 1 skill, and some nice lightning resist

SHIELD:

- Stormshield. A Must. No others listed here because you need the DR and Block rate from SS. They're cheap enough to get. Throw a P diamond in it, or Um if you want that last 3%

JAVALIN:

- Of course your going with Titans here. Remember, your plague javalin damage is not affected by your weapon ed, so normal cheapo's will be fine. ETH for the rich, to look cool though

SWITCH:

- CTA Bow / Arrows. See Below for details on this option

(or)

- CTA / Lidless. Large bonus to life, and a 1 skill lvl bonus from command adds 5K damage.


The Big Question, Why Not a WF on Switch?

I've tried them both, and I find lightning fury to be a far better finisher for that last bit of life. Here are my reasons:

- Light fury is thrown in shield mode. Meaning you still block 75% while standing and throwing. This is what makes every melee character not be able to beat you. If you switch to bow, they will hit you a lot, and you will die.

- Arrows are slow. Most people either run faster, or teleport faster then guided arrow. But fury comes with speed. If you send one at someone, it's near impossible for them to move. If it's on line, it will hit them fast. It's a skill to aim, but it actually takes less time then you would think. Use mini map, and it's easy to aim and hit people off your screen

- No CTA on switch. I know you can BO and then switch, but you only have about 2 minutes after that. It's a super huge pain in the a$$ to keep switching. With lower life, your much more vulnerable. SEE THE CTA BOW ON SWITCH OPTION BELOW

- Bow and plague set ups are very different. It's not possible to get a good bow speed with ideal plagazon gear. Your guided arrow will shoot slower then $hit.

CTA BOW ON SWITCH OPTION:

This is not an original idea from me, so I don't want to take the credit for it, but I have applied it to my Plagazon already. (got a 6 BO Grand Matron Cta bow) The idea is to make a CTA out of a Bow. That way, you will have the best of both worlds. You can use the Bow to BO yourself, and you can still use Lightning fury as your finishing move vs melee characters. Vs casters like Sorc's and Bone necro's, you can use the bow on switch as your finishing move for that last bit of life. It actually works a little better vs sorc's because once they're hit, they teleport pretty far away. Chase them and shell guided arrows in their direction. The damage will of course still be low, and the speed will be relatively slow, so don't expect to use it a lot. But to have that option, and only lose 1 skill level on the BO is probably worth it if you can afford it. Thanks No1r3 and Stargaming. Brilliant !!!


INVENTORY:

Inventory for Plagazons have 3 purposes. resists, fast Run walk, and poison damage

1) Max your resists in hell first with sc's on your bottom row and more if need be. With great gear, you won't need any sc's, but with average gear, you will need some

2) Make sure you have about 30-40% Extra Fast run walk in inventory. This will ideally be from your GC's with a FRW mod, but sc's work well too

3) The rest of inventory, fill up with JAV Skill GC's. For the rich, go with Fast run walk, or lifers. Plain ones work fine for the rest of you.

*** for the annihilus, if I had to choose, I would go with a high resist and lower stat one. Resists are more important here. Of course, a good one is best, but not an option for a lot of people.

Standard inventory will be as follows:

5 x JAV gc's wth life
5 x JAV gc's with fast run walk
9 x sc's with resists, or fast run walk, or both
1 annihilus


RESISTS:

Here is a breakdown of the resists you will be getting with the gear I have recommended. Remember, 75% in ALL resists is a very good idea in public games.

30% from anya quests
10-20% from annihilus
20-30% from mara's
15% from um in helm
19% from P diamond in SS
100% poison from Bramble
30% fire from Bramble
25% light from SS
60% cold from SS
Whatever resists are on your boots

All those things should bring you pretty close to max resists in hell. Fill out your inv with SC's to reach max light and fire resist.

FHR Table:

FHR ----- Frames
0% -------- 11
6% -------- 10
13% ------- 9
20% ------- 8
32% ------- 7
52% ------- 6
86% ------- 5
174% ----- 4
600% ----- 3

Personally, I feel the 52% breakpoint is enough, but if you want to get some Jav skill gc's with 12% FHR, then the 86% break is easily attainable.

BOW Speed IAS Info:

- Grand Matron / Crusader / Hydra (base speed 10)

0% IAS ........... 14 Frames
15% IAS ........... 13 Frames
25% IAS ........... 12 Frames
40% IAS ........... 11 Frames
60% IAS ........... 10 Frames * this is your goal *
90% IAS ........... 9 Frames

- Matriarchal Bow (base speed -10)

0% IAS ........... 12 Frames
10% IAS ........... 11 Frames
25% IAS ........... 10 Frames
45% IAS ........... 9 Frames * this is your speed goal *
75% IAS ........... 8 Frames

Matriarchal bows are Faster, but the damage is less. Also, the requirements are much higher, so your base stats will be higher, and therefore, you will have less life

I suggest making your CTA out of a Hydra / Crusader / Grand matron bow. It's best to keep your stats low and have more life.


ITEMS IN CHEST:

Most good pvp characters require a few items to keep in chest for certain duels. I recommend the following:

- 6 x 11% lightning resist sc's. This is to stack lightning resist against FOH paladins, which are a hard match up for plagazons. The stack above and beyond the 85% max in hell you have will make conviction fairly useless

- 6 x 11% cold resist sc's. Again, for stacking purposes, but this time vs cold sorc's. You have 1 raven frost on, but you will still need more cold resist to beat the good cold sorc's. There is nothing worse then dying in 1 hit. If you stack a bit, even the most elite cold sorc's will need 2 hits.

- COH. This is once again for stacking. Throw this on when you need those extra resists. You will lose a small amount of damage, but the gains vs foh'ers and cold sorc's is worth it. But only vs those 2 characters.

- Dwarf star ring. If you don't mind a little absorb, keep one in chest for fire sorc's. If you don't absorb, then don't bother

- Wisp. Using t-gods and wisp is getting a little excessive in my opinion, but this is a general guide, and should be for everyone to decide. If you want to absorb, throw it on

STATS:

Str: Enough for gear, and nothing more. This will vary depending on your gear
Dex: Enough for max 75% block rate while wearing SS and all gear. Again, this will vary
Ene: None. Shako and Battle orders from cta is all you need
Vit: Everything else goes here.


SKILLS:

20 Poison javalin
20 Plague javalin
1 lightning fury
12+ dodge
12+ avoid
12+ evade
1 crit
1 penetrate
1 peirce
1 slow missle
1 decoy
1 valk
1 guided arrow

* For lightning fury, if you are sure you will never take off your t-gods for other options, then you won't even need 1 point in it. You will be granted the skill from the belt. Personally, since your not hurting for skill points, even at lvl 80, you mine as well put a hard point in it, but it's your choice.

For the Dodge, avoid, and evade skills, all your remaining points go there. All 3 are just about equally important, so make sure you spread your points over all 3 of them. Stop putting points in them when the returns get too small. Around lvl 19 with gear on, you stop recieving bonus's.

Remaining Point Usage:

1) Valk. Stronger valk is more of a distraction and meat shield.

2) Lightning fury. You can add a few hundred to your fury damage if you like

3) Guided arrow. If your planning on using a bow more then a finisher, then put points here

4) PVM skills. Peirce, penetrate, whatever helps you get through the game.


Leveling through the game:

This is a PVP character, and as such, probably best to just rush it through the game. If you want to play it, then it is of course possible. It will just take longer then if you could add a strong secondary skill to your attacks.

- Getting through normal difficulty is very easy. Your poison javs will be strong quite quickly, so just pump all your points into poison jav. I found that my plaguer reached lvl 25 faster then any other character I ever played. I leveled from 21 to 25 just getting my book in act 3.

- Nightmare difficulty isn't that tough, but you will start to encounter quite a few poison immune monsters. Make sure you have a decent bow on switch to deal with them. By now you will have 1 point in guided arrow and Valk, so just throw out valk to draw them to her, and guided. It does tend to take a little while, but remember, this is a PVP character and you can't afford to waste too many points along the way.

- Hell difficulty becomes quite tedious actually. Vs non poison immunes, you will do fine because your damage is now very high. When you run into immunes, you will be very slow killing them if at all. Rely on a party if you can, that deals another element of attack. Again, use your bow on switch, and your lightning fury to deal with them. It is slow, but you'll get through it.


DUELING STRATEGIES:

I'm going to do this U-god style, because that section of his guide is the coolest part. Its clear, and easy to follow, so i'm going to rip it. Don't worry, i've known him since birth because our Dads are business partners, so he won't mind

Remember, whats said here is only opinion. I don't want people flaming me saying that they would own me. Simply msg me for a duel. I run from nobody

Also, for decoys and valks, I haven't listed anything. Its actually pretty self explanitory how to use them. Use them as you see fit.


VS SORC:

Simple, run around avoiding his attacks, while shooting your plague javalins. If you have a bow on switch, make sure you switch to it and shoot a few arrows while your waiting for another plague javalin to be ready to throw. There is about a 2 second delay between them. I find almost every duel, the sorc will eventually teleport into the poison cloud. After that, go on the attack because he will run. Throw light fury's or shoot guided arrows in his direction until you hit him. Sorc's can be hard to beat, but in my experience, quite often they kill themselves with foolish teleporting

VS ENCHANTRESS:

I have a lot of respect for these builds, but they have no chance vs you. Throw javs and stand in the cloud. Repeat until they teleport into it and they're dead. They can't get enough hits by the time they're at 1 life to threaten you.

VS WW BARBS:

Throw up a decoy. Throw a javalin and stand in the cloud. When the WW barb hits you, he will get poisoned. Now, with your max block, and great evade skills, he will have a very hard time even hitting you if your standing still. Once he's poisoned, start throwing light fury's while standing still. Either your fury will finish him off, or the thorns from your bramble will get the last hit. If by chance he is hitting you more then you want, just retreat and side step ww's till he has close to 1 life. Then, let him hit you

VS NON WW BARBS:

Poison them by standing in your cloud, and then just light fury them till they die. Trust me, they will die long before you do. He will have a hard time even hitting you.

VS SINGERS:

Poison them and stand still. Throw fury when they're almost dead. It's that easy

VS WIND DRUIDS:

Throw javalins and stand next to, but not inside the cloud. Keep the cloud between you and the windy. He will teleport right into it. (they do that everytime) once he's poisoned, run away for about 3 seconds, and then start back towards him and throw fury's. Because of resists and druids cyclone, it takes a little longer. So the run for 3 seconds is the trick.

VS SUMMON DRUIDS:

Throw javalins and stand near the cloud, again keeping it between you and him. Once he teleports near you, back off and do it again. His summons die VERY fast when poisoned, so his army will be gone quickly. Keep running away and poisoning him and his army. When the time is right, throw your fury's

VS MELEE DRUIDS:

Simply put, they can't win. Stand in your cloud and type, I'm sorry, i'm sorry, as there dying and struggling to get a hit on you

VS BONE NECRO'S

Not as hard a duel as you would think. Run circles around the necro as he is bone spirit/spearing you. When you get openings, throw a javalin at him while avoiding his attacks. If you have a good connection, you can even try to shoot some arrows in between javalin throws. If he teleports away, be patient. Eventually, he will have to come close enough to you because you run faster then his spirits, and you avoid over half his attacks. You will eventually get a hit on him. It takes a little practise, but you'll get the hang of this. If he bone prisons you, then go ahead and slow missle him and he's dead. If your running, bone prison won't trap you by the way.

VS SUMMON NECRO'S:

Same as summon druids. Kill the army with patience, and him afterwards. It's not as hard as it sounds, don't worry

VS POISON NECRO'S:

Good duel here, lots of fun. Dont worry about his lower resist. Bramble stacks you so fricking high over max, it does nothing. Just throw javs and keep near your cloud. Your poison hurts a lot more then his, and he will be coming to you. Be patient, and you'll get him. Name lock and light fury him once you have him poisoned, or shoot guided. It's a battle of who poisons who first

VS WW ASSASSINS:

Same as WW barbs. Once they're poisoned, they're pretty much done. They can't hit you enough to survive it. You can stand still, and light fury, or you can run around and avoid his WW's. Either way, they don't have much chance (too bad, cause I love WW sins)

VS MELEE ASSASSINS:

Same as any other melee. Stand near or in your cloud and once they're poisoned, gg.

VS TRAP ASSASSINS

These duels are long. Run around trying to hit him with javalins. As long as you are running, you're not going to get hit with many traps. Your evades are just too good, and traps shoot behind you if you're moving. If he tries to mind blast you, YOU HAVE HIM. Just name lock him with javalin, and since you have good fast hit recovery, you will get a shot off. He will get hit, and immediately run. Then, just chase him down and fury his A$$. It takes practise, but you will get the hang of thowing where you think he is running to next. After a few well aimed throws, he will poison himself because the whole screen is covered with lightning annimations. He can't see any better then you can

VS FOH PALADINS:

If you don't stack up your resists, this is a hard duel. If you do, it's not that hard at all. Throw your javs and keep off his screen. Conviction won't lock on unless your near him. He will teleport into your cloud in no time because he can't see it until it's too late. Once he does, chase and fury. Your evades are so good, he will think you're using full absorb. Again, bow is an option here. His attacks are non melee, so go ahead and shoot some arrows between your javalin throws. Just stay off his screen as best you can.

VS MELEE PALADINS:

They are all the same. Smiters, zealots, chargers. Just keep your cloud between the two of you at all times. They get poisoned easily because they come right at you. For smiters and chargers, just stand still and light fury them to finish it. But for zealots, when they are poisoned, run away for a second or 2. Then come back and fury. Sometimes they are strong enough to zeal you to death before the poison gets them to 1 life. It can take less then a second if they get lucky with the hits. Especially with life tap triggered. But once they are at low life, they kill themself if they hit you. Don't EVER switch to a bow vs melee characters of any kind, especially melee paladins. That's a sure fire way to die.

VS HAMMERDINS:

There's nothing sweeter then having a character that a hammerdin can't beat. Just stay near your cloud, and know that he is going to teleport below you. Below you is his kill zone, because hammers spam out from above and to the left of hammerdins no matter what direction they face. They get poisoned very quickly, and die fast aswell. People fear hammerdins a lot, but not the plagazons. We hostile them

VS CHARGED STRIKE ZONS:

Melee duel style. Poison them by being defensive. Keep your cloud between you and them at all times. Once they are poisoned, run. Do not try to stand still and fury them EVER. They will kill you far faster then poison kills them, even with your t-gods on. Just run. If you don't like running from duels, then don't fight charger zons. Your fast enough they won't catch you. Turn and shoot fury as they chase to finish them off. Its not a hard duel, but if you get hit, you may die.

VS BOWAZONS:

ATTACK... Run right at them, and when your face to face, throw a javalin. If it hits, great, you win easy. If it misses, name lock him and start throwing light fury's at him. Trade his bow shots with your fury. You block 75% of his shots, and he has no shield. You will win that face off. Once you get him in the first avoid annimation, he's toast. If they flee, which he probably will try to do once he see's you're winning, just chase and repeat with 1 jav only. Do not try to hit them with more then 1. You will be open to arrow attacks. Fury > arrows everytime. Of course don't ever use bow vs them, because they are specialized in guided arrow, and you are not.

VS OTHER PLAGAZONS:

These can be really fun. It's a battle to poison the other guy first. Use poison javalin instead of plague javalin, because you can shoot them so much faster. Once you get the first hit with poison javalin, from then on, start throwing the plague javs to try a hit with those. Even poison javs will have him at 1 life fairly quickly. Then, either fury, or guided arrow.


MY EXACT SET UP:


Here is my exact set up. I am lvl 80, and I am not planning to go any higher. I am doing so well at lvl 80, and I have all my skills where I want them, so I see no point. Sure I would have more vit, but I find I'm just fine at lvl 80

Gear:

5/-5 poison Shako
Bramble
T-gods
20% ias, +3 jav gloves
Imp Shank boots
1 raven frost
1 BK ring
Mara's
ETH titans
P diamond SS

CTA Grand Matron Bow (6 BO)

For anyone wondering, imp shanks are:

30% fast run walk
20% fast hit recovery
18 str
light
fire
poison resist


Inventory:

4 x Jav skill gc's with life
5 x Jav skill gc's with 7% Fast run walk
1 x Jav skill gc with 12% FHR
1 x 5% resist/5% FHR sc
2 x 5% resist sc's with resists
6 x 5% fast run walk sc's
1 x annihilus


That set up gives me 87% FHR, all max resists in hell, and massive added Fast run walk.


In Chest:

This is the gear thats in my chest, although most of it I have never touched. I just have it there for those rare occasions where people talk trash, and you really don't want to risk dying.

wisp ring. Never once used it

Dwarf star. Never once used it

Raven frost. If a bliz sorc talks $hit, i'll throw the second one on, but I hate absorbing

Coh. I put it on vs cold sorc's and foh paladins only

6 x 11% cold resist sc's

6 x 11% light resist sc's


Stats:

Here are my stats naked:

Str: 74 (+17, +2, +5, +20, +20, +18) SS at 156
Dex: 116 (+17, +2, +5, +20, +20) 180 is my max block
Vit: 280 (+17, +2, +5, +20) 324 with gear on
Ene: 15 (+17, +2, +5) 39 with gear


Skills:

20 Poison Javalin
20 Plague Javalin
12 Dodge
12 Avoid
13 Evade
14 in Pre-req's as 1 pointers.

Thats 91 points at lvl 80. If I level further, I will split my remaining points in Valk and guided arrow. Those are the only 2 skills I feel are worth putting points into now. valk, so she lasts longer in duels, and guided arrow to help my bow damage a little bit.
:wink:
Чем больше дураков и идиотов – тем легче жить.
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Сообщение ~Legix~ » 07 фев 2005, 20:15

Дозорный, ты хоть понял что ты скопировал сюда и как это относиться к заданному вопросу? :lol: :lol: :lol:
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Сообщение d21o1o » 07 фев 2005, 20:29

~Legix~ писал(а):Дозорный, ты хоть понял что ты скопировал сюда и как это относиться к заданному вопросу? :lol: :lol: :lol:
да не важно... всеравно хер кто все прочтет :lol: тут походу почти все обьеснение что против каво одевать... бред полнеший сон проив пала Нах? если легче 4 орта... все отсальное в такомже духе...
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Сообщение garf1ld » 07 фев 2005, 20:49

ууу....пока прочитал - понял, что 70 % - бреД :)
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Сообщение ~Legix~ » 07 фев 2005, 21:13

garf1ld писал(а):ууу....пока прочитал - понял, что 70 % - бреД :)

Значит что ты ничерта не понял :lol:
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Сообщение Classic » 07 фев 2005, 22:14

ХВАТИТ ФЛУДИТЬ
так скилы кидать ?
charged strike 20
dodge 20
lightning fury 20
power strike 20
advoid 20
Силу под шмот
Ловкость под 75 блока, остальное в HP ?


Так или нет ?
жду ответа
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Сообщение d21o1o » 08 фев 2005, 01:11

dodg и acaoiv - 10-15 (смотра как одевать будеш, доберешся до 55% больше не кидай)
стр со шмотом должно быть 126 (не считая монарха)
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Сообщение Classic » 08 фев 2005, 17:51

так как качать ?
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Сообщение d21o1o » 08 фев 2005, 18:34

Classic писал(а):так скилы кидать ?
charged strike 20

lightning fury 20
power strike 20



d2lolo писал(а):dodg и acaoiv - 10-15 (смотра как одевать будеш, доберешся до 55% больше не кидай)
стр со шмотом должно быть 126 (не считая монарха)
так
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Сообщение Дозорный » 08 фев 2005, 20:57

~Legix~ писал(а):Дозорный, ты хоть понял что ты скопировал сюда и как это относиться к заданному вопросу? :lol: :lol: :lol:

Да, я понял. А тебе объяснить, что здесь написано?? Или ты не видишь, как это относиться к вопросу?? Ну что я думаю, о тебе и твоем мышление в другом топике… надеюсь, ты вспомнишь в каком.
ЗЫ сори за оффтоп.
Чем больше дураков и идиотов – тем легче жить.
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Сообщение ~FuR[!]OuS~ » 09 фев 2005, 02:59

2 Дозорный
Там у тебя гайд по боу амке был (боу и джавка имеют много общего?!)
Был еще и про пойзон джав амку... а человека спрашивалЪ про LF, CS амку...


...20=CS, LF; по 1 во все скиллы ветки пассив; А дальше решай, синергии (+) иди увороты (-)...
ИМХО
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Сообщение Дозорный » 09 фев 2005, 07:39

Боу действительно случайно впхнул…
2~FuR[!]OuS~ я немного слепну с возрастом… где в первом посте Classic хоть слово про лайтнинг??
Чем больше дураков и идиотов – тем легче жить.
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