Почитав вышенаписаное пришел к выводу что никто толком непонимает КАК ПРАВИЛЬНО КАЧАТЬ БЛИЗ-сорку на все случаи жизни.
В сети выложено несметное количесво гайдов по этой теме.
ИМХО, наиболее толково наисаный предлагаю на Ваше рассмотрение.
Особое Ваше внимание хочу обратить на такие строки как
Recommended Points:
В этом гайде есть одно место на которое особенно хочу обратить ваше внимание: это ЕС, ибо для того чтобы его прокачать (нужен в большенстве случаев жизни) нужно потратиь 3 таких драгоценных очка скилов которые можно было бы бросить на повышение дамаги от основного боевого скила, синэржи к Близу тобиш. Если вы хотите эту сорку использовать как Мефранера то вам всетаки стоит прокачать ЕС, ИМХО.
Blizzard Sorceress Guide
This is my Blizzard Sorc Guide/FAQ. Took me a long time to write, so please read it . Thanks goes to Peter Martin for the Skill Tables, but some are from 1.10 beta and could be outdated.
Table of Contents
Section 1: Skills
Section 2: Stats
Section 3: Equipment
Section 4: MFing Equipment
Section 5: MFing Strategies
Section 6: Leveling Guide
Section 7: Ideal PvP Setup
Section 8: PvP Strategies
Section 9: Mercenaries
Appendixes
Skills
Fire Skills
Skill 1: Warmth
In-game Description: "Passive -- increases the rate at which you recover mana."
Required Clvl: 1
Data:
================================================
slvl Percentage | slvl Percentage
================================================
1 30% | 26 330%
2 42% | 27 342%
3 54% | 28 354%
4 66% | 29 366%
5 78% | 30 378%
6 90% | 31 390%
7 102% | 32 402%
8 114% | 33 414%
9 126% | 34 426%
10 138% | 35 438%
11 150% | 36 450%
12 162% | 37 462%
13 174% | 38 474%
14 186% | 39 486%
15 198% | 40 498%
16 210% | 41 510%
17 222% | 42 522%
18 234% | 43 534%
19 246% | 44 546%
20 258% | 45 558%
21 270% | 46 570%
22 282% | 47 582%
23 294% | 48 594%
24 306% | 49 606%
25 318% | 50 618%
================================================
Recommended Points: 1
Purpose: Passive mana regeneration acts as almost extra mana. Maxing it has ample returns, but it’s better to spend those valuable skills points elsewhere and just let +skills do the work for you.
Lightning Skills
Skill 1: Charged Bolt
Required Clvl: 1
Synergies: Lightning: +6% lightning damage per slvl
In-game Description: "Creates multiple, randomly directed bolts of electrical energy."
Recommended Points: 1
Purpose: Prerequisite if you plan on getting energy shield, which I personally prefer to have; however, it’s fun to duel pathetically weak friends and laugh when they die of charged bolt.
Notes: Number of bolts was capped at 24 in beta even if the char screen showed higher; not sure if it’s still that way now.
Skill 2: Telekinesis
In-game Description: "Uses the power of your mind to pick up items, use objects, and knock back enemies."
Required Clvl: 6
Recommended Points: 1
Purpose: Most people just get it as a prerequisite to Teleport, but I think it’s one of the most underrated skills in the game. It saves time on MF runs because you can activate wps and take tps with it, it allows you to pick up that crucial potion in the distance or hit that exp shrine during a baal run, and it allows you to lend help to your mercenary when he is taking on a cold immune by stunning that monster every now and then. With two or three sorcs all casting telekinesis at once, the results are quite impressive. My Blizzard Sorc, my friend’s Fire Sorc, and my other friend’s Orb Sorc frequently Baal together. When we run into fire immune cold immune Lister, all we have to do is all cast telekinesis, stunlocking him, while our 3 mercs own him without much trouble. Last of all, TK makes Energy Shield more efficient. More points into TK will mean less mana is required to absorb every 1 hp of damage. Note that +skills will NOT count towards this bonus.
Notes: A set mana cost of 7, a 35% chance of knockback/stun, and a range of 16.6 yards.
Skill 3: Static Field
In-game Description: "Creates an electrical field that reduces life of all nearby enemies."
Required Clvl: 6
Recommended Points: 1 (Some people get more, but with just one point and +skills, the range is truly more than enough)
Data:
================================================
slvl Radius | slvl Radius
================================================
1 3.3 | 26 20.0
2 4.0 | 27 20.6
3 4.6 | 28 21.3
4 5.3 | 29 22.0
5 6.0 | 30 22.6
6 6.6 | 31 23.3
7 7.3 | 32 24.0
8 8.0 | 33 24.6
9 8.6 | 34 25.3
10 9.3 | 35 26.0
11 10.0 | 36 26.6
12 10.6 | 37 27.3
13 11.3 | 38 28.0
14 12.0 | 39 28.6
15 12.6 | 40 29.3
16 13.3 | 41 30.0
17 14.0 | 42 30.6
18 14.6 | 43 31.3
19 15.3 | 44 32.0
20 16.0 | 45 32.6
21 16.6 | 46 33.3
22 17.3 | 47 34.0
23 18.0 | 48 34.6
24 18.6 | 49 35.3
25 19.3 | 50 36.0
================================================
Purpose: Static is one of the most useful spells in the game. Every cast instantly takes out 25% of a monster’s current health. While this is useless against, say, a Fallen, against Baal or Diablo Static is hard to do without. In summary: use it on bosses or difficult enemies. Against Cold Immunes, static them and then let your mercenary/other players kill them.
Notes: There is a “Static Health Cap” in NM and Hell difficulties. When a monster is below this much health, static will automatically miss them, rendering static useless. The trick is to static them until you see that the little static graphic on them has disappeared. My description sounds vague, but trust me, you’ll see what I’m talking about. The cap in NM is 33% and the cap in hell is 50%.
Because of the way static works, each successive cast does less damage to an enemy. Below is a chart that graphs this fact.
Casts | 0 1 2 3 4 5 6 7 8
================================================
Life% | 100.0 75.0 56.3 42.2 31.6 23.7 17.8 13.3 10.0
However, Static Field is affected by enemy Lightning Resist. The higher the enemy lightning resist is, the less percentage damage they will take per cast. For example, Uber Diablo is hardly damaged at all by Static. The same holds true for the PvP damage penalty, making static utterly useless in duels.
Skill 4: Lightning
Required Clvl: 12
Synergies: CB, CL, and Nova: +8% Lightning Dmg per Slvl
In-game Description: "Creates a powerful lightning bolt to lay waste to your enemies."
Recommended Points: 1
Purpose: Prerequisite if you plan on getting energy shield, which I personally prefer to have
Skill 5: Chain Lightning
Required Clvl: 18
Synergies: CB, Lightning, and Nova: +4% Lightning Dmg per Slvl
In-game Description: "Creates a bolt of lightning that arcs through several targets."
Recommended Points: 1
Purpose: Prerequisite if you plan on getting energy shield, which I personally prefer to have
Skill 6: Teleport
Required Clvl: 18
In-game Description: "Instantly moves to a destination within your line of sight."
Data:
================================================
slvl Mana | slvl Mana | slvl Mana
================================================
1 24 | 11 14 | 21 4
2 23 | 12 13 | 22 3
3 22 | 13 12 | 23 2
4 21 | 14 11 | 24+ 1
5 20 | 15 10 |
6 19 | 16 9 |
7 18 | 17 8 |
8 17 | 18 7 |
9 16 | 19 6 |
10 15 | 20 5 |
================================================
Recommended Points: 1
Purpose: Increases your movement rate by 123891281329 times. Invaluable for fast MF runs, avoiding the enemy in PvP. and getting to your target fast in PvM.
Notes: This is basically the only skill you will need FCR for, except for telekinesis stunlock.
Skill 7: Energy Shield
Required Clvl: 24
Synergies: Telekinesis (see notes)
In-game Description: “Creates a magical shield that consumes mana instead of health when you take damage."
Data:
================================================
slvl Duration Absorb | slvl Duration Absorb
================================================
1 144 20% | 26 1344 81%
2 192 25% | 27 1392 82%
3 240 30% | 28 1440 83%
4 288 35% | 29 1488 84%
5 336 40% | 30 1536 85%
6 384 45% | 31 1584 86%
7 432 50% | 32 1632 87%
8 480 55% | 33 1680 88%
9 528 57% | 34 1728 89%
10 576 59% | 35 1776 90%
11 624 61% | 36 1824 91%
12 672 63% | 37 1872 92%
13 720 65% | 38 1920 93%
14 768 67% | 39 1968 94%
15 816 69% | 40 2016 95%
16 864 71% | 41 2064 95%
17 912 72% | 42 2112 95%
18 960 73% | 43 2160 95%
19 1008 74% | 44 2208 95%
20 1056 75% | 45 2256 95%
21 1104 76% | 46 2304 95%
22 1152 77% | 47 2352 95%
23 1200 78% | 48 2400 95%
24 1248 79% | 49 2448 95%
25 1296 80% | 50 2596 95%
================================================
Recommended Points: 1
Purpose: Acts as extra life for you.
Notes: Telekinesis synergizes with Energy Shield, but exactly how is unknown to most people. Let me clear this up for you. With zero points in Energy Shield (which is technically impossible since TK is a synergy to Energy Shield), for every one damage you would normally take and is absorbed into the Energy Shield, you lose two mana. With every point into Telekinesis, this 2:1 (Mana Lost:HP Absorbed) ratio decreases, and less mana is lost to absorb one hp of damage. Here is a chart that graphs this:
================================================
TK Mana | TK Mana
slvl Lost | slvl Lost
================================================
1 1.9375 | 8 1.5
2 1.875 | 12 1.25
3 1.8125 | 16 1.0
4 1.75 | 20 0.75
================================================
Although Energy Shield is an excellent defensive skill, it isn’t without drawbacks. It won’t protect you against Blood Mana (that Succubi curse that causes your spells to drain hp instead of mana) or Poison, and will end up hurting you against Mana Burns.
Cold Skills
Skill 1: Ice Bolt
In-game Description: "Creates a magical bolt of ice that damages and slows your enemies."
Required Clvl: 1
Synergies: Frost Nova, Ice Blast, Glacial Spike, Frozen Orb, and Blizzard: +15% cold dmg per slvl
Data:
================================================
Cold Cold | Cold Cold
slvl Damage Length | slvl Damage Length
================================================
1 3- 5 6.0 | 26 60- 74 41.0
2 4- 6 7.4 | 27 64- 79 42.4
3 5- 8 8.8 | 28 68- 83 43.8
4 6- 9 10.2 | 29 73- 89 45.2
5 7- 11 11.6 | 30 78- 94 46.6
6 8- 12 13.0 | 31 83-100 48.0
7 9- 14 14.4 | 32 88-105 49.4
8 10- 15 15.8 | 33 93-111 50.8
9 12- 18 17.2 | 34 98-116 52.2
10 14- 20 18.6 | 35 103-122 53.6
11 16- 23 20.0 | 36 108-127 55.0
12 18- 25 21.4 | 37 113-133 56.4
13 20- 28 22.8 | 38 118-138 57.8
14 22- 30 24.2 | 39 123-144 59.2
15 24- 33 25.6 | 40 128-149 60.6
16 26- 35 27.0 | 41 133-155 62.0
17 29- 39 28.4 | 42 138-160 63.4
18 32- 42 29.8 | 43 143-166 64.8
19 35- 46 31.2 | 44 148-171 66.2
20 38- 49 32.6 | 45 153-177 67.6
21 41- 53 34.0 | 46 158-182 69.0
22 44- 56 35.4 | 47 163-188 70.4
23 48- 61 36.8 | 48 168-193 71.8
24 52- 65 38.2 | 49 173-199 73.2
25 56- 70 39.6 | 50 178-204 74.6
================================================
Recommended Points: After you’re finished with everything else, put the rest of your points here
Purpose: Prerequisite to Blizzard and Shiver Armor, and synergy to Blizzard.
Skill 2: Frozen Armor
In-game Description: “Increases your defense rating and freezes enemies that hit you."
Required Clvl: 1
Synergies: Shiver Armor and Chilling Armor: +10 seconds and +5% freeze length per slvl
Data:
================================================
Freeze | Freeze
slvl Duration Defense Length | slvl Duration Defense Length
================================================
1 120 30% 1.2 | 26 420 155% 4.2
2 132 35% 1.3 | 27 432 160% 4.3
3 144 40% 1.4 | 28 444 165% 4.4
4 156 45% 1.5 | 29 456 170% 4.5
5 168 50% 1.6 | 30 468 175% 4.6
6 180 55% 1.8 | 31 480 180% 4.8
7 192 60% 1.9 | 32 492 185% 4.9
8 204 65% 2.0 | 33 504 190% 5.0
9 216 70% 2.1 | 34 516 195% 5.1
10 228 75% 2.2 | 35 528 200% 5.2
11 240 80% 2.4 | 36 540 205% 5.4
12 252 85% 2.5 | 37 552 210% 5.5
13 264 90% 2.6 | 38 564 215% 5.6
14 276 95% 2.7 | 39 576 220% 5.7
15 288 100% 2.8 | 40 588 225% 5.8
16 300 105% 3.0 | 41 600 230% 6.0
17 312 110% 3.1 | 42 612 235% 6.1
18 324 115% 3.2 | 43 624 240% 6.2
19 336 120% 3.3 | 44 636 245% 6.3
20 348 125% 3.4 | 45 648 250% 6.4
21 360 130% 3.6 | 46 660 255% 6.6
22 372 135% 3.7 | 47 672 260% 6.7
23 384 140% 3.8 | 48 684 265% 6.8
24 396 145% 3.9 | 49 696 270% 6.9
25 408 150% 4.0 | 50 708 275% 7.0
================================================
Recommended Points: After you’re finished with everything else, put the rest of your points here
Purpose: Prerequisite to Shiver Armor for most people, but some people will use it over Shiver Armor. It gives considerably less defense, but it will freeze melee attackers instead of merely slowing them down.
Skill 3: Frost Nova
In-game Description: "Creates an expanding ring of ice that damages and slows all nearby enemies."
Required Clvl: 6
Synergies: Blizzard and Frozen Orb: +10% Cold dmg per slvl
Recommended Points: 1
Purpose: Prerequisite to Blizzard.
Skill 4: Ice Blast
In-game Description: "Creates a magical sphere of ice that damages and freezes your enemy."
Required Clvl: 12
Synergies: Ice Bolt, Blizzard, and Frozen Orb: +8% cold dmg per slvl; Glacial Spike: +10% freeze length per slvl
Data:
================================================
Freeze | Freeze
slvl Cold Damage Length Mana | slvl Cold Damage Length Mana
================================================
1 8- 12 3.0 6.0 | 26 407- 423 8.0 18.5
2 15- 19 3.2 6.5 | 27 435- 452 8.2 19.0
3 22- 27 3.4 7.0 | 28 463- 480 8.4 19.5
4 29- 34 3.6 7.5 | 29 498- 516 8.6 20.0
5 36- 42 3.8 8.0 | 30 533- 551 8.8 20.5
6 43- 49 4.0 8.5 | 31 568- 587 9.0 21.0
7 50- 57 4.2 9.0 | 32 603- 622 9.2 21.5
8 57- 64 4.4 9.5 | 33 638- 658 9.4 22.0
9 71- 79 4.6 10.0 | 34 673- 693 9.6 22.5
10 85- 93 4.8 10.5 | 35 708- 729 9.8 23.0
11 99- 108 5.0 11.0 | 36 743- 764 10.0 23.5
12 113- 122 5.2 11.5 | 37 778- 800 10.2 24.0
13 127- 137 5.4 12.0 | 38 813- 835 10.4 24.5
14 141- 151 5.6 12.5 | 39 848- 871 10.6 25.0
15 155- 166 5.8 13.0 | 40 883- 906 10.8 25.5
16 169- 180 6.0 13.5 | 41 918- 942 11.0 26.0
17 190- 202 6.2 14.0 | 42 953- 977 11.2 26.5
18 211- 223 6.4 14.5 | 43 988-1013 11.4 27.0
19 232- 245 6.6 15.0 | 44 1023-1048 11.6 27.5
20 253- 266 6.8 15.5 | 45 1058-1084 11.8 28.0
21 274- 288 7.0 16.0 | 46 1093-1119 12.0 28.5
22 295- 309 7.2 16.5 | 47 1128-1155 12.2 29.0
23 323- 338 7.4 17.0 | 48 1163-1190 12.4 29.5
24 351- 366 7.6 17.5 | 49 1198-1226 12.6 30.0
25 379- 395 7.8 18.0 | 50 1233-1261 12.8 30.5
================================================
Recommended Points: 20
Purpose: Prerequisite to Blizzard and Shiver Armor and synergy to Blizzard.
Skill 5: Shiver Armor
In-game Description: "Increases your defense rating, freezes and damages enemies that hit you."
Required Clvl: 12
Synergies: Frozen Armor and Chilling Armor: +10 seconds and +9% cold dmg per clvl.
================================================
Mana Cost: 11
================================================
Cold Cold
slvl Duration Defense Damage Length
================================================
1 120 45% 6- 8 4
2 132 51% 8- 10 4
3 144 57% 10- 13 4
4 156 63% 12- 15 4
5 168 69% 14- 18 4
6 180 75% 16- 20 4
7 192 81% 18- 23 4
8 204 87% 20- 25 4
9 216 93% 23- 29 5
10 228 99% 26- 32 6
11 240 105% 29- 36 7
12 252 111% 32- 39 8
13 264 117% 35- 43 9
14 276 123% 38- 46 10
15 288 129% 41- 50 11
16 300 135% 44- 53 12
17 312 141% 48- 58 14
18 324 147% 52- 62 16
19 336 153% 56- 67 18
20 348 159% 60- 71 20
21 360 165% 64- 76 22
22 372 171% 68- 80 24
23 384 177% 73- 86 26
24 396 183% 78- 91 28
25 408 189% 83- 97 30
26 420 195% 88-102 32
27 432 201% 93-108 34
28 444 207% 98-113 36
29 456 213% 104-120 38
30 468 219% 110-126 40
31 480 225% 116-133 42
32 492 231% 122-139 44
33 504 237% 128-146 46
34 516 243% 134-152 48
35 528 249% 140-159 50
36 540 255% 146-165 52
37 552 261% 152-172 54
38 564 267% 158-178 56
39 576 273% 164-185 58
40 588 279% 170-191 60
41 600 285% 176-198 62
42 612 291% 182-204 64
43 624 297% 188-211 66
44 636 303% 194-217 68
45 648 309% 200-224 70
46 660 315% 206-230 72
47 676 321% 212-237 74
48 684 327% 218-243 76
49 696 333% 224-250 78
50 708 339% 230-256 80
================================================
Recommended Points: 1
Purpose: An excellent defensive skill. It provides a dramatic boost to your defense, and chills any melee attackers that attack you, helping you prevent a stunlock.
Notes: This is the best out of the three cold armors. It has the highest defense boost out of the three, and the chilling of melee attackers is much more useful than the chilling of ranged attackers that Chilling Armor provides.
Skill 6: Glacial Spike
In-game Description: "Creates a magical ice comet that freezes or kills nearby enemies."
Required Clvl: 18
Synergies: Ice Bolt, Ice Blast, and Frozen Orb: +5% cold dmg per slvl; Blizzard: +3% freeze length per lvl
Data:
================================================
Cold Freeze | Cold Freeze
slvl Damage Length Mana | slvl Damage Length Mana
================================================
1 16- 24 2.0 10.0 | 26 313-333 5.0 22.5
2 23- 31 2.1 10.5 | 27 328-349 5.1 23.0
3 30- 39 2.2 11.0 | 28 343-364 5.2 23.5
4 37- 46 2.3 11.5 | 29 359-381 5.3 24.0
5 44- 54 2.4 12.0 | 30 375-397 5.4 24.5
6 51- 61 2.6 12.5 | 31 391-414 5.6 25.0
7 58- 69 2.7 13.0 | 32 407-430 5.7 25.5
8 65- 76 2.8 13.5 | 33 423-447 5.8 26.0
9 78- 90 3.9 14.0 | 34 439-463 5.9 26.5
10 91-103 3.0 14.5 | 35 455-480 6.0 27.0
11 104-117 3.2 15.0 | 36 471-496 6.2 27.5
12 117-130 3.3 15.5 | 37 487-513 6.3 28.0
13 130-144 3.4 16.0 | 38 503-529 6.4 28.5
14 143-157 3.5 16.5 | 39 519-546 6.5 29.0
15 156-171 3.6 17.0 | 40 535-562 6.6 29.5
16 169-184 3.8 17.5 | 41 551-579 6.8 30.0
17 183-199 3.9 18.0 | 42 567-595 6.9 30.5
18 197-213 4.0 18.5 | 43 583-612 7.0 31.0
19 211-228 4.1 19.0 | 44 599-628 7.1 31.5
20 225-242 4.2 19.5 | 45 615-645 7.2 32.0
21 239-257 4.4 20.0 | 46 631-661 7.4 32.5
22 253-271 4.5 20.5 | 47 647-678 7.5 33.0
23 268-287 4.6 21.0 | 48 663-694 7.6 33.5
24 283-302 4.7 21.5 | 49 679-711 7.7 34.0
25 298-318 4.8 22.0 | 50 695-727 7.8 34.5
================================================
Recommended Points: 20
Purpose: Prerequisite and synergy to Blizzard. Also, because of its splash freezing effect and decent damage, it is the perfect spell to shoot during the cooldown time of blizzard. This will be your secondary attack spell. When you see the usually unspeakably fast Ventar the Unholy frozen in place, you’ll know why this spell just rocks.
Notes: It has a set radius of 2.6 yards. The freezing duration, like all freezing and chilling durations, is halved in NM and cut to one-fourth in Hell.
Skill 7: Blizzard
In-game Description: "Summons massive shards of ice to destroy your enemies."
Required Clvl: 24
Synergies: Ice Bolt, Ice Blast, and Glacial Spike: +5% cold dmg per slvl
Data:
================================================
slvl Cold Damage Mana | slvl Cold Damage Mana
================================================
1 45- 75 23 | 26 880- 935 48
2 60- 91 24 | 27 935- 991 49
3 75- 107 25 | 28 990-1047 50
4 90- 123 26 | 29 1055-1113 51
5 105- 139 27 | 30 1120-1179 52
6 120- 155 28 | 31 1185-1245 53
7 135- 171 29 | 32 1250-1311 54
8 150- 187 30 | 33 1315-1377 55
9 180- 218 31 | 34 1380-1443 56
10 210- 249 32 | 35 1445-1509 57
11 240- 280 33 | 36 1510-1575 58
12 270- 311 34 | 37 1575-1641 59
13 300- 342 35 | 38 1640-1707 60
14 330- 373 36 | 39 1705-1773 61
15 360- 404 37 | 40 1770-1839 62
16 390- 435 38 | 41 1835-1905 63
17 435- 481 39 | 42 1900-1971 64
18 480- 527 40 | 43 1965-2037 65
19 525- 573 41 | 44 2030-2103 66
20 570- 619 42 | 45 2095-2169 67
21 615- 665 43 | 46 2160-2235 68
22 660- 711 44 | 47 2225-2301 69
23 715- 767 45 | 48 2290-2367 70
24 770- 823 46 | 49 2355-2433 71
25 825- 879 47 | 50 2420-2499 72
================================================
Recommended Points: 20
Purpose: Your main attack spell. Why Blizzard? It does the highest damage per shard out of any of the cold skills, hits multiple enemies multiple times, and is versatile enough to take on both crowds and single enemies (though it truly shines against crowds; you should see Lister and his gang die in one blizzard)
Notes: It has a fixed, horribly short cold duration of 4 seconds, which is cut to 1 second in hell. This is why you need to make sure you use Glacial Spike. You cannot cast Blizzard where there is no ground (ie in the Arcane Sanctuary). The Blizzard has a radius of 4.6 yards. Blizzard averages 6.2 shards per second over a duration of four seconds. It has a cast delay of 1.8 seconds, enough to cast 2-3 Glacial Spikes, depending on your cast rate.
Skill 8: Cold Mastery
In-game Description: "Passive -- increases all damage caused by your cold attacks by piercing enemies resistances to cold."
Required Clvl: 30
Data:
================================================
slvl Percentage | slvl Percentage
================================================
1 20% | 26 145%
2 25% | 27 150%
3 30% | 28 155%
4 35% | 29 160%
5 40% | 30 165%
6 45% | 31 170%
7 50% | 32 175%
8 55% | 33 180%
9 60% | 34 185%
10 65% | 35 190%
11 70% | 36 195%
12 75% | 37 200%
13 80% | 38 205%
14 85% | 39 210%
15 90% | 40 215%
16 95% | 41 220%
17 100% | 42 225%
18 105% | 43 230%
19 110% | 44 235%
20 115% | 45 240%
21 120% | 46 245%
22 125% | 47 250%
23 130% | 48 255%
24 135% | 49 260%
25 140% | 50 265%
================================================
Recommended Points: 20
Purpose: Pierces enemy resistances to cold: actually adds more damage to blizzard than any of its synergies according to a few of the skill calculators I checked, at least for the first few levels.
Notes: Works differently than other synergies. Instead of actually directly increasing the damage of all cold skills, it lowers enemy resistances to cold, which is extremely useful against enemies with high cold resist. For example, against Uber Diablo, who has 95 cold resist, slvl 16 cold mastery will allow you to do TWENTY times your normal damage. Against Meph who has (I think) 75 cold resist, lvl 12 cold mastery will triple your damage. However, against enemies with less cold resist, it is not as useful. And sadly, cold mastery DOES NOT affect cold immunes.
Summary:
20 Points Blizzard
20 points Glacial Spike
20 points Ice Blast
20 points Cold Mastery
As much as Possible into Ice Bolt
1 Teleport
1 Shiver Armor
1 Energy Shield
1 Warmth
All Prereqs
Stats
Strength: Just enough for equipment
Dex: Base, unless you want to get up to max block (see appendix for details)
Vitality: Rest of points.
Energy: Base for a No Energy Shield build, enough for 800-900 mana for MFing, and around 1.2k for PvM.
Стырил тут
http://newd2event.net/index.php?id=char ... orceress/1