2 Lancelot
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Rules
By entering Euro-PvP leagues or tours, you agree to follow these rules.
Patch 1.10 - Rules Version 2.0b
General Rules:
- The legit pvp rules are: Fair play, good manners, no naked killing, no shrines, no potions, no mercenaries, no corpse guarding, maps must be cleared of all monsters.
- The duels take place in normal difficulity in the Bloodmoor area. One player/team starts in cold plains waypoint and the other player/team at the town exit of the Roque Encampment. The duel starts when all players in both teams have said ".go". Not before all have said ".go" can a duel start.
- General rules apply here naturally. Read them too >>!
- Rule has only effect when it really effects duel (for example you can use item with Slows Target or etc if your actions or attacks cannot cast it)
- All characters must be able to cast the same level precastable spells during any point in the match without visiting the stash. (this is to prevent BO,ES and etc pre-buffing from stash). Exception is druids who can change gear after transform.
- Inventory must be fully filled (40 slots) with charms, arrows/bolt and throwing weapons. Equipment and Horadric cube is not allowed to be carried in inventory during duel
- Belt must always be empty from all items except scrolls during duel
Definitions:
- In each definition, all terms must be met.
Charge Paladin:
1) Uses skill "Charge"
2) Uses weapon with over 200 maximum damage
Blizzard Sorceress
1) Uses skill "Blizzard"
2) Doesnt use skill "Frozen Orb" or is not a "Hybrid Sorceress"
Hybrid Sorceress
1) Uses skills "Frozen Orb" and "Blizzard"
2) Has maxed(20 skill points) skill "Frozen Orb"
3) Has more than 2 skill points in "Blizzard"
Orb Sorceress
1) Uses skill "Frozen Orb"
2) Base level(1 skill point) in skills "Blizzard", "Ice Blast" and "Glacial Spike"
Elemental Druid:
1) Doesn't use the skills "Werebear" and "Werewolf"
2) Has over 10 skill points in either "Tornado" or "Armageddon"
Melee Druid:
1) Uses the skills "Werebear" or "Werewolf"
Hybrid Assassin:
1) Doesn't use trap skill charms
2) Uses claws with no more than +3 to lightning sentry each
(example: +3 traps OR +3 lightning sentry, but NOT both stats in same claw)
3) Maximum of 64% faster cast rate
Trap Assassin:
1) Doesn't qualify as "Hybrid Assassin"
Each definition choise is permament for whole league season or tournament
Active charge = use of skill "Charge" only for direct attack
Passive charge = Skill "Charge" is used for movement
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Banned Items/Item Limitations (1v1 and TvT):
- Slow Target Down by xx% is not allowed
- Knockback is not allowed
- Poison damage on charms is not allowed. Poison damage on other items and skills is unlimited
- Skill charges not allowed.
- Chance to Cast Amplify Damage is not allowed
- Chance to Cast Life Tap is not allowed, except by Barbarian or Melee druid(non-rabies). Casting it from leechable minion like Oak Sage is not allowed
- Rising Sun amulet and Blackoak Shield are not allowed to be used as Absorb item
- No bugged items!
- No ethereal runeword without indestructable or self-repair mod.(Exception: weapons not used in melee can be made to any ethereal weapon)
- Bugged skill synergies from item with charges is not allowed. For example Marrowwalk boots on necromancer, Carrion Wind ring on druid.
- Maximum of 2 Rainbow Facet jewels per element can be used in gear at anytime. Item with reduce Enemy Lightning Resistance counts as 2 lightning facets used.
- Maximum + 5 % to cold skill damage on Blizzard Sorceress
- Maximum + 15 % to cold skill damage on Hybrid Sorceress
- Maximum + 40 % to cold skill damage on Orb Sorceress
- Maximum of 35% open wounds total. Druid using skill "Rabies" cannot use any open wounds item. Melee characters without ranged attack can use unlimited open wounds vs Sorceress(1v1 and TvT).
- Teleport from runeword "Enigma" is not allowed unless specifically allowed elsewhere
- Skills of other class cannot be used unless specifically allowed elsewhere
- Items giving auras when equipped are not allowed unless specifically allowed elsewhere
- Paladin defensive aura skill charms are not allowed
- Charge Paladin is not allowed to use ethereal weapon
Strength Bug:
- Having strenght bug on item(s) with faster run/walk is NOT allowed
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Replenish life limits:
- Sorceress using Energy Shield: no replenish life allowed in 1 vs 1, 10 allowed in TvT
- Sorceress not using Energy Shield: 20
- non-Sorceress using teleport: 15
- Assassin using traps or Paladin: 22
- Other characters: 30
- Use auras that regenerates life counts as 10 replenish life(includes all team members in TvT)
- Replenish life from Call to Arms doesnt count if its used ONLY for bo/bc
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Limited skills:
- Clay Golem is not allowed, because of it's Slow Down mod, which takes place even if you kill it with melee attack
- Barbarian is not allowed to use skill "Leap"
- Hybrid Assassin is allowed to use skill "Whirlwind"
- Elemental Druid can use the skill "Teleport" vs Amazons, Necromancers, Assassins,Sorceress and Paladins using Passive Charge This includes TvT too if any of these classes is in opponent team.
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Physical damage reduction and Maximum faster run/walk:
Character Damage reduce max run/walk from items (skill is unlimited)
Amazon 25% 110%
Barbarian 55% 105%
Necromancer 26% 120%
Melee Druid 55% 150%
Elemental Druid 20% 150%
Paladin using
Passive Charge 28% 90%
Other Paladin 35% 110%
Assassin using BoS* 55% 90%
Assassin not using BoS* 55% 110%
Sorceress 10% 75%
Any chararacter using teleport 75%
*) Assasin skill Fade includes into DR limit
BoS=Burst of Speed
Damage reduce above 50% has only effect vs Amplify damage
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Resists and absorb:
- All resist limits in rules include resists gained from items, charms, Anya quest rewards, auras and Fade. Resist rule only applies when it has effect(vs lower resist, conviction, sorc cold skills). Barbarian skill Natural resistance doesnt count in resist limits
- Maximum 225% resistance in each element for all classes except Barbarian, is allowed unless otherwise defined elsewhere. For Barbarian this limit is 175%
- Maximum of 1 absorb item per element on all classes unless otherwise defined elsewhere in rules
- Energy shield and Cyclone armor count as one absorb for all elements
- Exception is Nightwing's Veil helm, which can be used with Energy shield or Cyclone armor without counting it as absorb.
Lightning Resists:
- Maximum lightning resistance cap vs Paladin and Sorceress is 85%
- Maximum lightning resistance cap vs Hybrid Assassin is 80%
- Maximum lightning resistance cap vs Trap Assasin is 90% for all classes except on Amazon and Paladin using passive charge
- Maximum lightning resistance cap for Paladin using passive charge vs Trap Assasin is 85%
- Amazon cannot use Thundergods Vigor vs Trap Assassin, instead he can use 85%max lightning resist or 20% lightning absorb vs Trap Assassin
- Maximum lightning resistance for Amazon , Assassin and Necromancer: 210%
- Maximum lightning resistance for Barbarian: 150%
- Assasin weapon block counts as lightning absorb
Poison Resists:
- Maximum Poison resistance: 200%
- Maximum -25% poison lenght reduce allowed unless otherwise defined elsewhere
- Melee characters without ranged attack can use -50% poison lenght reduce vs Amazon
- Maximum poison resistance cap is 85% unless otherwise defined elsewhere
- Maximum poison resistance cap is 80% on Paladin, Sorceress, Assassin, Melee Druid and Amazon vs Druid
- Barbarian, Necromancer and Elemental druid cannot use any reduce poison lenght items vs Druid and max poison resist is 75% vs Druid
Cold & Fire Resistance and absorbs:
Character Cold Fire
vs Blizzard Sorceress vs Orb/Hybrid Sorceress Option 1 Option 2 Option 3
Amazon 2 absorbs, 210%cold resist 2 absorb
120%cold resist 85%max resist 80%max resist
15%absorb
Barbarian*** 2 absorbs
175%cold resist 2 absorbs
140%cold resist 90%max resist 85%max resist
15%absorb 75%max resist
30%absorb
Necromancer*** 2 absorbs
235%cold resist 2 absorbs
160%cold resist 90%max resist
15%absorb 85%max resist
30%absorb
Druid*** 2 absorbs
210%cold resist 2 absorbs
160%cold resist 90%max resist 85%max resist
15%absorb 75%max resist
30%absorb
Paladin using
Passive Charge 1 absorb
200%%cold resist 1 absorb
150%cold resist 80%max resist 75%max resist
15%absorb
Other paladins 2 absorbs
200%cold resist 1 absorb
170%cold resist 90%max resist 85%max resist
15%absorb 75%max resist
30%absorb
Assassin** 1 absorb
210%cold resist 1 absorb
200%cold resist 85%max resist 80%max resist
15%absorb
Sorceress* 1 absorb
225%cold resist 1 absorb
150%cold resist 90%max resist 85%max resist
15%absorb
*) Energy shield counts as absorb if used. If using energy shield, then max fire resist is 85%
**) Assasin using weapon block cannot use fire absorb and max fire resist is 80%
***) Alternative cold absorb and resist option for Necromancer and Druid is 1 absorb, 225%cold resist
For Barbarian its 1 absorb, 175%cold resist
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Banned Items in Non-ladder realm:
- No 3max/20ar/20life, 3max/20ar/5%run charms with this dupe skin.
- 3max/19ar/20life, 3max/20ar/19life charms with this dupe skin.
- No lightning skill charms with 39 life with this dupe skin.
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One Vs One Rules:
These rules only apply for one vs one tournaments/duels!
Amazon:
- Maximum of 10 Replenish life from gear is allowed in Amazon vs Amazon and Amazon vs Necromancer
- Stacking arrows/bolts in the bloodmoor is not allowed in Amazon vs Amazon
- Amazon can use 35% damage reduction vs Charge Paladin
- Amazon cannot use skill "Lightning Fury" vs Barbarian or Melee druid not using Rabies
Assassin:
- Trap Assassin is not allowed to use "Weapon block" vs Sorceress
- Assassin is not allowed to use "Burst of Speed" vs Melee Druid
- Assassin is not allowed to use "Shadow Warrior" or "Shadow Master" vs Active charge Paladin
- Assassin is not allowed to use "Mind Blast" or "Shadow Master" vs Elemental Druid
Barbarian:
- Barbarian is not allowed to use skill "Shout" vs Melee druid
- Barbarian must have same Battle Orders level on both weapon switches vs Melee druid
- Barbarian is allowed to use 130% run/walk vs Sorceress
- Barbarian is allowed to use skill "Teleport" vs Sorceress. If Barbarian chooses not to use teleport, then Sorceress can have maximum of 40% block from gear vs barbarian.
- In Barbarian vs Barbarian, maximum open wounds is 25%
- Barbarian can use max 45% damage reduction vs Barbarian and Melee Druids
Druid:
- Elemental druid can use 50% damage reduction vs Barbarian and Assassin using skill "Whirlwind"
- Elemental Druid is not allowed to use skill "Cyclone Armour" vs Sorceress
- Elemental Druid is not allowed to use skill "Oak Sage" vs Melee druid or Necromancer
- Druid using "Rabies" can use max 120% run/walk vs Melee druid
Necromancer:
- Maximum of 10 Replenish life from gear is allowed in Amazon vs Necromancer
- Necromancer is not allowed to use bone prison except vs other Necromancers and Assassin
- Necromancer is not allowed to surround himself with bone walls vs Druid, Paladin or Barbarian
- Necromancer is not allowed to use Decrepify or Iron Maiden curse
Paladin:
- Paladin is not allowed to use skill "Charge" vs Melee Druid
- Paladin is not allowed to use Passive Charge vs Barbarian, Necromancer or cold Sorceress
- Paladin using "Blessed Hammer" is not allowed to use aura "Concentration" vs Melee Druid or barbarian
- Paladin using Passive Charge is not allowed to use Vigor
- Paladin using Passive Charge and skill "Fist of Heavens" is not allowed to use auras that regenerates life
- Paladin is not allowed to use auras that regenerates life vs Barbarian or Melee Druid
- Paladin using Passive Charge cannot use Holy Freeze vs Amazon
- In Paladin vs Paladin, Conviction aura and lightning absorb is not allowed and max lighting resist is 75%
Sorceress:
- Sorceress can use 20% damage reduction vs Charge Paladin
- Sorceress cannot use shield vs melee druid
- Sorceress vs Sorceress is played in Nightmare difficulty.
- Sorceress cannot use Energy shield vs Necromancer if Necromancer doesnt use skill "Teeth". If Necromancer uses "Teeth", then Sorceress can use energy shield.
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Team Vs Team Rules:
- Rules that apply in 1v1 do not count here!
- If a player from a team can't play then a backup player may take his place but this player has to be of the same class and must ofcourse play by the rules. Backup players can be taken only once in tournament, judges can give permit to do more changes for valid reason.
- Holy bolt heal is not allowed.
- In 2 vs 2, Lower resist is not allowed to use together with passive charge Paladin using Conviction
- Both Meditation and Battle Orders together are not allowed to use in team with sorceress. Only one of them can be used in teams with sorceress
- Items giving auras when equipped are allowed in Team vs Team. Exception is runeword "Doom" which is banned.
- Auras that regenerate life are only allowed vs team with char(s) using teleport
- Battle Orders/Battle Command from Call to Arms runeword is allowed in Team vs Team
- Sorceress is not allowed to cast Battle Orders/Battle Command from Call to Arms runeword
- Necromancer is not allowed to use bone prison except vs teams with Paladin using Passive Charge or Assassin
Strike-thru = Removed rule