LAPKA_SNARK писал(а):.....
Такой порядок в цфг ))
unbindall
name "^8HR^4|^8npoToc^4~^0"
model "gman"
//-----------color---------------\\
\\----- ^1 = red -----//
\\----- ^2 = green ---//
\\----- ^3 = yellow --//
\\----- ^4 = blue ----//
\\----- ^5 = cyan ----//
\\----- ^6 = pink ----//
\\----- ^7 = black ---//
\\----- ^8 = white ---//
hud_spectatebar "2"
hud_timer "2"
hud_playerid "6"
hud_settings "1"
hud_weapon "7"
hud_allowtalk "1"
hud_classautokill "7"
hud_takesshots "6"
hud_capturemouse "2"
hud_fastswitch "1"
hud_centerid "1"
hud_saytext_time "2"
hud_color "5000"
con_color "999 999 999"
bind "n" "hud_timer 1"
bind "m" "hud_timer 3"
bind "w" "+forward"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "CTRL" "+duck"
bind "SPACE" "+dj"
bind "MOUSE3" "+d"
bind "SHIFT" "+speed"
bind "v" "impulse 201"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "1" "slot2"
bind "4" "slot5"
bind "r" "+reload"
bind "q" "r_drawviewmodel 1; weapon_shotgun; developer 1; echo shotgun; developer 0; wait;wait;wait; r_drawviewmodel 1"
bind "2" "r_drawviewmodel 0; weapon_gauss; developer 1; echo Gauss; developer 0; wait;wait;wait; r_drawviewmodel 0"
bind "e" "r_drawviewmodel 1; weapon_9mmAR; developer 1; echo 9mmAR; developer 0; wait;wait;wait; r_drawviewmodel 1"
bind "3" "r_drawviewmodel 1; weapon_crossbow;developer 1; echo AP6AJLET; developer 0; wait;wait;wait; r_drawviewmodel 1"
bind "t" "r_drawviewmodel 1; ;weapon_rpg; developer 1; echo rpg; developer 0; wait;wait;wait; r_drawviewmodel 1"
bind "*" "r_drawviewmodel 1; ;weapon_egon; developer 1; echo egon; developer 0; wait;wait;wait; r_drawviewmodel 1"
bind "c" "r_drawviewmodel 1; weapon_crowbar; echo MONTIROVKA; developer 1; developer 0; wait;wait;wait; r_drawviewmodel 1"
bind "TAB" "+showscores"
\\--BinD--//
bind "f" "+use"
bind "7" "stopsound"
bind "r" "+reload"
bind "]" "winamp next track"
bind "pause" "winamp pause"
bind "scroll lock" "winamp play"
bind "[" "winamp previousing track"
DEFAULT
voice_scale "0.750000"
voice_forcemicrecord "1.000000"
console "1.0"
fps_modem "0.0"
crosshair "1.000000"
sv_aim "0"
hpk_maxsize "0"
cl_playtalk "0"
cl_autowepswitch "1"
cl_disablespecs "0"
cl_liveupdate "0"
cl_scores "4"
cl_scores_pos "30 50"
cl_only_team_talk "0"
cl_show_colors "1"
cl_old_scoreboard "1"
cl_ctf_volume "1"
cl_show_local_maps "0"
cl_location_keywords "0"
cl_show_banner "1"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_spriteblend "1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_bloat "2.0"
s_verbwet "0.25"
s_eax "1.000000"
_snd_mixahead "0.1"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022000"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
joystick "0.000000"
hud_classautokill "1"
hud_capturemouse "1"
hud_draw "1"
cl_lw "1"
cl_lc "1"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
\\
ex_interp "0.05"
cl_allowupload "0"
cl_download_ingame "0"
cl_nosmooth "1"
rate "20000"
cl_updaterate "100"
cl_cmdrate "100"
cl_resend "100"
cl_cmdbackup "100"
cl_timeout "9999"
cl_dlmax "756"
cl_rate "20000"
net_graph "3"
net_graphwidth "300"
graphheight "30"
\\
sensitivity "1.5"
zoom_sensitivity_ratio "1"
m_filter "1"
scr_conspeed "9999"
cl_matchreport "0"
\\
cl_bob "0"
cl_bobup "0"
cl_bobcycle "1"
default_fov "90"
net_graphpos "2"
r_drawviewmodel "1"
v_centermove "0"
\\
sound
s_geometry "0"
s_numpolys "0"
s_occlude "0.00"
bgmvolume "0"
hisound "1"
suitvolume "0"
volume "0.5"
MP3Volume "0.1"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "0"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "1.000000"
s_eax "1.000000"
suitvolume "0.000000"
hisound "1.000000"
bgmvolume "1.000000"
_snd_mixahead "0.1"
\\
brightness "10"
fps_max "101"
gamma "10"
gl_affinemodels "1"
gl_spriteblend "0"
lightgamma "0.5"
mp_decals "80"
r_mirroralpha "0"
r_novis "1"
r_decals "80"
r_drawviewmodel "1"
violence_agibs "0"
violence_hgibs "0"
\\
tracerspeed "2500"
tracerblue "8"
tracerred "4"
tracergreen "1"
tracerlength "2"
traceralpha "0.5"
\\------------------>Says<------------------//
bind "KP_DOWNARROW" "yes;say Yes!"
bind "KP_RIGHTARROW" "no;say ^1no!"
bind "KP_LEFTARROW" "say ^4gL ^3& ^4hF"
bind "f6" "agstart;say ^8AG^1start^8!!"
bind "f7" "agpause;say ^1AG^8pause^1!!"
bind "enter" "say_team"
bind "5" "say
"
bind "6" "say =)"
bind "h" "say ^8yo^4!"
bind "7" "say o0"
bind "g" "say_team ^8Locations ^4:: ^8[^4%L ^8] ^8[^4%P ^8]"
bind "l" "say lol"
bind "j" "say_team sorry"
bind "u" "say ^8n^41^8c^43^0"
bind "MWHEELUP" "say_team ^8Status ^4: ^2%h^4|^2%a"
bind "i" "spectate;say spectate"
bind "b" "say ^4b^3b"
bind "x" "exec npoag.cfg"
bind "z" "say_team ^8Take ^1%w;drop"
bind "9" "say ^8Dank^33"
bind "f12" "exit"
\\---------------------------------------->Aliases<-----------------------------------------------//
bind "-" "name ^8HR^4|^8npoT^8oc^0"
bind "=" "name ^6-^8npoToc^1.^8hr^6-^8"
alias "name1" "name wait; bind \ name2"
alias "name2" "name ; wait; bind \ name3"
alias "name3" "name ; wait; bind / name1"
alias "+d" "+duck;wait;-duck;wait;+duck"
alias "-d" "-duck"
alias "+dj" "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump"
alias "-dj" "-jump"
alias d0 "developer 0"
alias d1 "developer 1"
alias w2 "wait;wait"
alias w4 "w2;w2"
alias w8 "w4;w4"
alias w16 "w8;w8"
alias "T" "tdm;say ^8vote yes ^8[^1tdm^8]"
alias "r" "retry"
alias "c" "agmap crossfire;say ^8vote yes ^8[^4crossfire^8]"
alias "sx" "agmap stalkx;say ^8vote yes ^8[^1stalkX^8]"
alias "s" "agmap streets;say ^8vote yes ^8[^4StrEEts^8]"
alias "a" "arena;say ^8vote yes ^8[^1arena^8]"
alias "40" "mp_timelimit 40.40.40;say ^8vote yes ^8[^1Timelimit^8]"
alias w_crowbar "normal;weapon_crowbar;alias back_attack back_slow"
alias w_9mmhandgun "normal;weapon_9mmhandgun;alias back_attack back_slow"
alias w_shotgun "normal;weapon_shotgun;alias back_attack back_fast"
alias w_357 "normal;weapon_357;alias back_attack back_slow"
alias w_9mmAR "normal;weapon_9mmAR;alias back_attack back_fast"
alias w_crossbow "normal;weapon_crossbow;alias back_attack back_fast"
alias w_rpg "normal;weapon_rpg;alias back_attack back_slow"
alias w_gauss "normal;weapon_gauss;alias back_attack back_slow"
alias w_egon "normal;weapon_egon;alias back_attack back_slow"
alias w_hornetgun "normal;weapon_hornetgun;alias back_attack back_slow"
alias w_handgrenade "normal;weapon_handgrenade;alias back_attack back_slow"
alias w_satchel "normal;weapon_satchel;alias back_attack back_slow"
alias w_tripmine "normal;weapon_tripmine;alias back_attack back_slow"
alias w_snark "normal;weapon_snark;alias back_attack back_slow"
alias w_lastinv "normal;lastinv" alias w_drop "normal;drop"
bind "space" "+jump2"
alias "+jump2" "alias _special jump2;jump2"
alias "-jump2" "alias _special"
alias "jump2" "+jump;wait;-jump;wait;special"
\\------------------------------------------------------------------------------------------------------//
bottomcolor "132"
topcolor "153"
bind "y" "messagemode"
bind "`" "toggleconsole"
bind "F5" "snapshot"
bind "ALT" "+fov"
bind "'" "+commandmenu"
bind """ "+commandmenu"
clear